{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.
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Title#Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged, Near Mint Foreign, Lightly Played Foreign, Moderately Played Foreign, Heavily Played Foreign, Damaged Foreign
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